﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MrPP.SerriedCabinet
{
    public class BoxStyle : GDGeek.Singleton<BoxStyle>
    {
        [SerializeField]
        public bool _boxEnable = false;
        public bool boxEnable {
            get {
                return _boxEnable;
            }
            set {
                _boxEnable = value;
            }
        }

    }

}